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[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: 2390cc0fa0a280d⋯.jpg (212.14 KB, 534x900, 89:150, 1358101835114.jpg)



0. Global Rules Apply

1. Don't Be a Faggot -- No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the thread for Questions The Don't Deserve Their Own Thread (QTDDTOT) to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

Post last edited at



META-THREAD: >>421899

QTDDTOT: >>404539


GAMEFINDER: >>308013


MANGA THREAD: >>414754

Post last edited at

File: 48a250cffde1da0⋯.jpg (9.84 KB, 250x217, 250:217, view.jpg)



Yes nigger. You know the drill.

>GM or Player


>Time availability

>Text or Voice

>Contact Information

>Additional Information

349 posts and 118 image replies omitted. Click reply to view.



Advertisers should add a "we are full" post if their games finished recruiting.





Way to miss the point.

The guy was saying that if the majority uses discord and you don't offer a real alternative then people will still keep using discord.

Tabletops are a social game and you need people to play them with, so either you compromise and use discord or you make your own games and push for others mean of communication, if you do neither then enjoy playing by yourself.



IRC and Telegram are alternatives, but normalniggers will keep using discord because it's what the cool kids use, and you can post pictures there.


>GM or Player




>Time availability

Available most of the time

>Text or Voice


>Contact Information


>Additional Information

Pretty new to all this /tg/ shit (long-time lurker).

I've tried running a game (5e) twice before, but neither lasted long.




That's exactly the issue though.

Normalfags use discord and they are the majority of players.

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Normally we'd wait longer before a new Meta-Thread is made, but there is some minor good news. Due to repeated fuckups with 8chan, we've seen a lot of images turn into dead links. Combined with the rollback, the majority of images on /tg/ were lost even after we attempted to recover and we resorted to using youtube embeds to make things look a little less awful.

As it turns out, there is a potential fix for some images: If the same exact file of a lost image is posted in another thread on /tg/, the previously blanked image will return after a Shift+F5 refresh. This won't allow us to recover everything, like clipboard images, but it is a partial fix for threads that are still active and reliant on their images.

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>The spam and dead images was largely caused by 8chan's broken as fuck code.

You're not from here.

I was there when it happened, the pajeet spammed this board for hours and the rollback killed it all.



And you're a desperate retard. The rollback hit us first and that still did not wipe the entire board and delete all threads and then an unrelated issue hit 8chan as a whole. The image server has been having regular issues for months and there are frequent periods, including one last night, where clicking on thumbnails will not load full images. People have been complaining for months.


And still yet again: This does not prove that there's someone trying to destroy and undermine /tg/. It shows that 8chan is held together by autism and old cumsocks, which it has been for the past 5 years, which you'd be aware of if you were actually here and lived through the constant server crashes, DDOS'ing, Jawsh's baffling incompetence, and the trainwreck that was Infinity NEXT.



No, imbecile, I was here watching the whole thing developing.

After the spam, which killed this entire board, a Global Volunteer made the rollback with all the threads and their images broken.

I was here, retard, I was bumping some threads preventing them from being deleted.

You don't tell me shit, faggot.


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That's about enough of this topic. It's going in circles and it amounts to nothing. There was a rollback. We lost some images and threads, but it didn't kill the board. We like holding onto our threads because we run slow and steady, but this is still an imageboard and all threads are impermanent by design. Archive the threads you like, save the images you want to keep, and post about the topics you want to talk about. That's all there is to it.

We've had this same discussion multiple times already, and the closest thing to a conspiracy to undermine /tg/ is this exact phenomenon where every month or so, someone hopping IPs every few minutes or someone whose entire post history consists of new shitposts in the meta-thread shows up to start another argument about meta shit.


File: c5cc174cdaa574b⋯.png (102.42 KB, 400x474, 200:237, 1549324283430.png)


>or someone whose entire post history consists of new shitposts in the meta-thread shows up to start another argument about meta shit.

You surely are right in this minor matter, but it seems you are wrong in a bigger one.

I thought you wouldn't be scouting post histories, Chrow-san?

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In this thread we discuss yugioh (both casual and competitive meta )

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Yes to both. Only time I've ever gotten anything for piracy, too.


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>shaddolls won the structure deck poll

Fuck yes.


Linkuriboh's great since you can tribute Relinkuriboh to get a free draw. I'd run some link-spam cards to make the most of the swarming you can get off of Multiply and Kuribohn, like Knightmares and maybe Borreload.


Guess not as many people on /tg/ play YGO.


File: a46dbeb70cec734⋯.png (2.18 KB, 72x38, 36:19, 585903951761768460.png)

>banlist just dropped

I'm not even sure what to make of it.



level eater still banned so white cards are still dead rip


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<white cards are dead

Trish is at 3 and we're already seeing it being used in handloops

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Old thread got ruined by the rollback, so a new one is needed. Post pretty pictures of far off and fantastical places, make requests, discuss questionable architecture, and fill out your wallpaper folder.

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Almost used the wrong thread again.


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Sashimin's style is always very relaxing and dreamlike, to me.


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Hey /tg/,

Looking to present you with an idea that I want to chew on with you.

I had a few ideas for some custom guard armies and eventually it turned into an entire planet with three distinct armies populating the surface. This bloomed into a whole loregasm as I cant help but overthink things.

If you would, listen to the story of a planet with no grand history save to its inhabitants. A planet located close to the Cicatrix Maladict established as a hushed inquisitorial and administratum joint operation. This experimental Bait World knows only secret war in defense of the larger Imperium. This world is only know by is simple, yet apt, name.


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Under the ice would work too, you can a "The Thing" type scenario, with starving guardsmen.



The events that took place after the arrival of the heretic fleet are subject to speculation, as no record exists save to stories passed down generation to generation among the guardsmen that inhabited that cursed planet. Though some semblance of actual fact can be attained.

The Heretic ship moved its orbit towards the polar region to the signal broadcast. These broadcasts were designed in such a way that the origin of the signal stemmed from either side of the planet. These signals would, in theory, position the enemy vessel withing prime range of the planetary defense lasers positioned in the same location. Any ship trying to sniff out the origin of the signal would then be treated to a barrage of lazer fire upon reaching its destination. The reason for the placement was to maximize enemy personnel casualties that might have managed to survive by subjecting the to the extremes of the glacier or the fields of glass, respectively. The enemy ship would be blasted from orbit, fall to the planet under gravity, and then crash into the deadly opposing ends of Dis. In theory, if any enemy soldier made it through the dead zones to a more habitable area, the garrison placed on Dis would have no issue dealing with them. A three fold trap for the enemies of man. This, though, was only under perfect conditions. War, as it were, was never perfect in it weaving of scinarios.

Upon approaching the polar regions, the defences laser fired, ripping through the ship sending it careening towards the frozen waste. What was not counted on was the helmsman of that heretical ship igniting the thrusters at the last moment. Allowing the vessel to crash well within the harsh habitable zone of the mountains that bordered the glacier. Though it is surmised that many aboard the ship had perished in both orbit a d upon crashing, that did not change the fact of what happened next.

From the ship, some 89,000 of its crew and troops had survived. These soldiers almost immediately began a mass movement towards the more hospitable climate of the green ring. Ths was all under the leadership of one of the Traitorous Legion. A Chaos addled space marine thunderingPost too long. Click here to view the full text.


File: bf1190abf374f92⋯.jpg (293.66 KB, 1504x2016, 47:63, mah boy.jpg)

look at my child



Very well constructed.



The great horde moved its way through the mountain range making it's way carefully up its slopes. At the front of the gaggle was the Stick. Coverd head to toe in power armor did much in the way of blocking out the freezing winds of the mountain passes. But what of the guardsman you ask? Why were they not rising to the occasion and slaughtering the vile host? The answer is simple.


The guardsman forces were not made of the strongest stuff. Upon seeing the hulking ship fall and then subsequently a mass of troops led by essentially a demon, they fell to their base emotions and ran hiding in the makeshift bunkers and home they had scrapped together. This did not save them.

The unholy mob, upon finding any outpost in their way, committed to wholesale slaughter. Men and women all fell to the bolt and the bayonet as price for their cowerdice. This was no different when the chaotic host arrived in the green rim or when scouting forces entered the blazing desert in search for the treasure they had lost their ship for. All guardsman ran and hid. The evil host seemed unstoppable.

This is known amongst the guardsman of Dis today as the Black March. It is still and will always be the great stain on their armies. The March, in total, lasted for one and one half year. During that time thousands of loyal guardsman lost their lives to both the repercussions of their own inaction as well as the harsh climes of Dis. The only reprieve given to the gravediggers was that Dis was indifferent to whom she sent her plagues. The Black March suffered incredibly under the strain of life on the hungry world killing many of The Sticks forces leading him to his ultimate decision.

After a year and a half of marching and suffering all the while finding no glorious treasure, the Stick had had enough. His mission now was genocide. He would pay back the guardsman for luring him into death by slaughtering the whole planet. He began in earnest. In a single week guard post after guard post were wiped of of the planet, homes were rPost too long. Click here to view the full text.

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What video games (or other non-/tg/ media) would you love to see converted to tabletop form? Even if it's just ripping off the setting or capturing a certain gameplay element or the overall feel of a game in tabletop form.

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That's not an answer to my question. You can't know anything in EYE, it's all nonsense.





Fuck, that wasn't supposed to send. Let's try that again:

>adding "personality" and "knowledge" skills for the sake of roleplaying

You don't need to do that. Are you familiar with the game Diplomacy? If not: The entire game is based around social interaction. You lie, bluff, negotiate - and none of this is conducted with the roll of the dice. This is what actual role-playing is supposed to look like. You don't need any form of social skills to go about things.

You'll also be better off without having knowledge skills. The existence of these things has a tendency to all to often create situations where a character doesn't know something they should. It also takes you in the particularly annoying direction seen by that anon in another thread, where you get a dip-shit GM saying "Your character wouldn't know the price of goods". More than that, you're closing off the system of the game, and preventing the players from bringing in useful information by tying it to the character instead. Instead, if there's relevant information that a character should know based on the world, but your players don't, then you should just give that information over when it comes up.

Basically, anything that the players should be able to contribute - knowledge from high school physics, negotiation, etc. - should be handled by the players. You should be building your system information based on the things that your players probably can't do, like use psychic powers or wield weapons. Trying to make it into a part of the core system isn't create role-playing opportunities; it's limiting them.



The primary intention was for personality to be used when the outcome of a bluff, lie or negotiation attempt is doubtful, not to detract from roleplaying by replacing it with rolling, but since there's nothing in this game in the way of cybernetics or PSI powers that affect interpersonal skills, I can see why it wouldn't need a stat.

As for knowledge I can't disagree with that. Thanks for the feedback.



What you can do for the "doubtful" situations is just a quick dice check. The d6 is a good one in this case. So for example

>PC says something reasonable NPC should believe - no check, pass

>PC says something reasonable, but because of other circumstances the NPC has reason to disbelieve - 5+ on d6 to pass

>PC says some obvious horsecrap - no check, fail

About 90% of the time you shouldn't need a dice roll, but having something simple like that as a "well let's just see" can work. So having something along those lines - a "this is what to do when you're uncertain" principle, just to stick in the footnotes - can never hurt. It's just better to keep away from having a dedicated skill. It helps avoid things like "shit, Bob has the best Personality, let him do the talking" by keeping it all off the character sheet.


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Jet Set Radio (and Air Gear) are badly in need in some kind of RPG. There was VeloCITY, but I don't think that's been worked on in half a decade. There's some hurdles to overcome with the whole idea of conveying movement and momentum and style through narration and dice, but it's worth the struggle, if only to recapture the joy of being a bunch of rollerblading punks doing crazy tricks and tagging up the city while getting into turf wars.

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It took 4 years but it finally happened. Those Empire forces you like are finally back in style. No Brettonians because the Ghoul meme is too stronk but this one is interesting.

For quite a while Stormcast Eternals have been something of a joke. They wanted them so hard to be the new Ultramarines they even replaced the statue outside Warhammer World with one of them. They thought these uniform faceless Spartan knock offs would be the hip new thing with the kidz!

Then Age of Sigmar actually came out and shit like the relaunched Moonclan Grots and Ghouls ended up much more popular. Probably because they were mostly the same sculpts with a few new and improved ones that could be used in both AoS and Fantasy and its hard to fuck up something like a Grot or a Skaven or whathaveyou.

But somethings been changing at GW lately. at first they tried to make the Stormcast less uniform. Some wear robes, many dont have helmets and in general they tried to diversify them. Which only meant more Stormcast models as the originals didn't go away. This for people who didn't follow what happened post End Times lead to them becoming a joke. Every set or starter box including spin off games like the massively popular shadespire had to include multiple releases for them and 1 for other races if you were lucky. But it wore on people. At conventions and even in one case a private industry event by GW the employees were nervously joking "and no its not another stormhost being revealed today" and the second edition rulebook -many would argue the first actual edition- out and out calls them 'Sigmars greatest mistake' while reintroducing things like Bright Wizards from the realm of fire, highly industrial engineers from the realm of metal and so on. All of a sudden the reject space marines, reject primaris if you want to get technical i suppose, were being treated as the redheaded stepchild of the company the consumers treated them as.

Since then they have started to take something of a backseat. They are releasing more stories, boxes and side games without them and now a reworked Empire and Dwarves army book is showing up intended to literally replace Stormcast Eternals with Warhammer Fantasy Battle minatures.

Post too long. Click here to view the full text.
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File: 9c79e19c7c822e7⋯.png (781.86 KB, 850x629, 50:37, d895-452e-b17a-.png)


>OP, you are literally 9 of 14 posts in this thread



Also check these numbers.



The thread topic isn't the problem. You samefagging the shit out of this thread is. I'm sorry no one wants to talk about Age of Sigmar here, but don't treat /tg/ like it's full of morons who wouldn't notice such blatant samefagging.



He was literally updating a thread as information came out, quit being such a tremendous fag about it. If this shit bothers you so much just ban Age of Sigmar from /tg/ and be done with it.


File: 7ee74ee05dd5bd6⋯.jpg (520.68 KB, 1280x720, 16:9, what the hell was that.jpg)


>He was literally updating a thread as information came out

He literally wasn't. We've seen this shit before. Out of nowhere, a Shitmar thread pops up, gets a ton of copy and paste shit dumped all at once, regulars tell them to fuck off, then the shitmarfags get pissed off and leave for another month or two. When they learn how to make threads without coming off as giant faggots, they will stop being bullied.



It's like people want to talk about things when they get announced, how fucking baffling.

>regulars tell them to fuck off

Yeah, two posts that are probably from the same person. Honestly if Age of Sigmar discussion is just going to get bumplocked every time then Chrow should stop being a fag and just outright ban it so this whole song and dance doesn't come up every few months.

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Beat that sumbitch summer heat, stay inside and read some PDFs!!

Kindly requesting the OSR and TSR trove passwords

Last Thread:




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Does anyone have the No Thank You Evil core set that they could share? Found the stuff that Carse had (thanks!), but missed the core set. Thanks!



Look to the Castle.


File: 04608a99a6ec2a6⋯.jpg (99.96 KB, 960x960, 1:1, autistic cat.jpg)

Hey Carse, do you happen to have the rest of the Shatterzone books? I was checking the volas like I always do and noticed you uploaded Crosshairs, I never heard of Shatterzone before and decided to check it out and now I'm interested on the other books but couldn't find them in any of the documents. I even searched for them in scribd and got nothing back. Big thanks in advance.



Look to the Castle.


Invidious embed. Click thumbnail to play.


Wow that was a quick delivery, you're an hero.

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The last one has reached bump limit and a new chapter of DM is out, so let's have a fresh thread.

Previous thread:



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Just wait until Vol7 when the Earth Mother herself tells her to chill the fuck out.



She's gonna go out in the rain ain't she.


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Nukenai Seiken-chan 6: Food Is An Imperial's First Love

Holy sword is a glutton.


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Holy sword is a THICC one.




I loved this series

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So I've noticed there is a superficial similarity between medieval England and medieval Japan, which makes sense as both are island nations off the coast of powerful continental empires. They both possess semi-noble warrior classes possessing warrior codes, hierarchical feudal governments, deeply supernatural worldviews and cultures along with other similarities. Of course these are superficial similarities like I said, if you analyze the reasons and purposes and mindset behind it all they are vastly different but it got me thinking what would a setting fusing these two cultures at their meeting points look like?

> tl:dr I'm too lazy to do my own worldbuilding so I try to trick you into doing it for me

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File: c0772a6facdd2f2⋯.jpg (63.46 KB, 462x345, 154:115, qsfx 1545005697679__c0772a….jpg)

I've talked to lots of nationalists or generally people proud of their heritage and all of them have GENUINE 100% PROOF that their country is totally like Japan.

>Japan is like Germany because lots of historically separate states unified into one by an emperor, also work culture

>Japan is like Pre-soviet Russia because Imperial tradition and agrarian caste

>Japan is like France because arts and perverted

>Japan is like Pagan Greece because polytheistic religion and similar mindsets

etc. etc.

In truth, there are very little points of intersections and people just want to find common ground to prove their country is related to Japan. Because let's admit it, Japan is pretty cool. And you don't really have any common history to rely on, so you're going with shit like

>they had tea ceremonies and we do teasets, that makes us the same.

As a sidenote, the english are some of the worst races in the history of mankind, so comparing them with isolationist japs is comparing a jew to a samurai. And I don't even mean it in a "english empire was very mean to black pepo" way, when you're killing starving peasants for stealing bread and sending 9 year olds to the coal mines there's something wrong with you as a people.


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Eyy, they also stopped doing the bad things too. Hell, most things are bad because they made a point of saying so.

This leads to a point of contention in the mashup. Prescriptive law vs common law. The Japs have a tendency to do law on a case by case basis, being lenient on the poor and super strict on higher castes. The English however treat law like a fire, if you cross certain points you will be burned to the fullest extent of the heat you take. The whole Magna Carta Libertatum was a power play by the nobles to say that even the king was not above the law.

Then there is ofcourse the Roman option of two orators telling off each other in front of a jury, which may have survived in the Welsh for a time.

These avenues of justice may have no synthesis, and are likely mutually exclusive. Either indivual rights, societal cohesion, or reputations/honor come first.



British aristocracy "giving freedoms" to their subjects is really one of the most rosy tinted fairy tales and egregious examples of putting the cart before the horse. Common Law was more of a case of a state stepping too far in demands upon the locals, and needing to placate them by agreeing with their values, than some benign king deciding all of a sudden that everybody is an individual.

Everything "good" the british elite did is propaganda by said elite, if you look closer, you'll always have pragmatic reason for them to remove certain obligation or prohibition.


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Any weeb who will dare and compare a mighty nation chosen by our Heavenly Father himself to spread light and light of Christendom and civilisation in general throughout the world to that overglorified heathen subhumans should be hanged drawn and quartered.




You're aware that most modern schools of moral thought originate from Christian British philosophers and humanists, right? Like the exact value system that you probably hold right now was conceived and shaped by the English. If you think what they did was bad, it's because they realized it. They introduced rights for workers, they introduced protections for children, they introduced animal rights, they put a stop to slavery and then made it a point to flex their imperial muscle and put a stop to it wherever they could. Not to mention all the things that >>423668 mentioned in regards to legality. You're tunnel visioned with your bias to hate the English, so you miss the fact that they were responsible for more good than evil.

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/monster/ vs /tg/ both had intent to name Guts to their roster for the Cup. As a gentleman's agreement, it was decided that a wrestling tournament would decide who earns the right to field Guts on their squad.

Each board will name 16 wrestlers to represent them in the tournament. The 32 combatants will then face off in the Squared Circle on July 19th at https://cytu.be/r/8chMonsterFedWrestling to determine the winner. >>>/8cup/3182 will hold each board's nominations.

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I knew he had it in him.


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Well shit, good job. Anyone have some webms because I missed the whole thing. I guess someone is going to 8cup after all.





Can we have Los TIburon in the corner in celebration ?


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you'll have to take it up with the meta thread, if you got a good piece of art of him with an clear background that would probably help your case. I shuffled things in the 8cup team to get him and guts in there.



We need an image first.

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Magic: The Gathering thread

Core Set 2020 edition: https://magic.wizards.com/en/articles/archive/card-image-gallery/core-set-2020 29 June 2019 release002049

Protection is back! So's uncommon Chandra.

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>right in the demographic

Don't tell them that, they hate it. They get extra mad if you're not white and also don't agree with them about ruining white cultural constructions and landmarks. Apparently we should rebuke imperialism by doing more of it.



>Yes she does, Oracle says so

>a card that interacts with creatures with power 4+ and which untaps things

>this somehow means it interacts with +1/+1 counters

I'm looking forward to seeing you explain this.


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>Creature such as Ugin's Conjurant comes into play with 4 +1/+1 counters on it

>Draw a card from it


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Played this tonight, and I threw it together last minute, then did a few trades and finished off what I could at the store. The idea was to ramp into Haphazard Bombardment, then slow them down with land kill, while also playing high mana cost spells that are really good. I almost built it into WB/x enchantments but decided against it. Good thing too, because I came second place (out of 8 players). My prizes were pretty baller too, about $28 worth of crap, which ended up being like 4x the value of what 1st place got. Chandra, Fire Artisan (foil), Watery Grave, Sunpetal Grove, Plains (promo), Astral Drift (alt art)

Emergency Powers works well with Kasmina, and I actually got that combo to work once, though it wasn't very effective (they only lost 2-3 cards). At least 1 Ugin's Conjurant should probably be in main, though it was always relevant when I boarded it in. Some games I could slam down a bombardment by turn 4 and just shit all over their board (or walkers). It's somehow quite good at stalling, and was pretty robust, though only one deck was running aggro.

>Match 1: vs UBR Dreadhorde

An interesting match, which I won off game 1 off land destruction. Lost game 2, drew game 3.

>Match 2: vs can't remember

Won it though.

>Match 3: vs WB bleed

Lost to Ill-Gotten Inheritance. Not much I could do but a very interactive match. He had a lot of dead cards because I wasn't playing creatures. He'd play Gideon and I'd respond with Mass Manipulation or The Eldest Reborn. Sometimes I'd be able to use him to kill his enchantments, other times he'd use Ob-Nixilis's Cruelty to exile him. One key moment was when I played Ethereal Absolution to shut off his Dreadhorde Invasion (was still being bled from inheritance)

>Match 4 (top 4) vs guy from previous match

Won. I knew what to expect and aggressively nuked his lands.

>Match 5 (final) vs. UR/w wizards.

Very close. He boards in Mizzium Tanks and spellslingPost too long. Click here to view the full text.



>there's a social stigma against brown girls working in the games industry,

What planet do you live on? There isn't. Everyone bends over backwards for women in the West, especially brown women. They're not successful because they're, on average, dumb.

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Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

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My bad broski its 5e

Also yea


File: ef19424cbe1e318⋯.pdf (1.95 MB, bh-book-prototype-201907.pdf)


Here's a PDF of the rulebook for playtesting



Man do I love your post. I'm curious, tho, about applying it to systens I dislike.

< Pathfinder

>> Ease of play

While I'm not a fan of 1dX system, unless someone brought up an obscure rule, like how high characters can jump, we could play whole sessions without opening a book.

<< Crunch

Monk vs AM BARBARIAN vs Wizard. 'nuff said, it's a broken mess.

<< Player options

Trap options galore which can have characters down in one round encounters meant to challenge the whole group or have your character remain completely useless.

< Shadowrun

<< Ease of play

The complexity of tracking wound penalties, recoil, range, visibility, upgrades, implants, wind force, spread, ammo type and burst fire modifiers GUARANTEES no roll you'll ever make will both take under 2 minutes and be accurate.

>> Crunch

Curiously not so unbalanced. For a game this complex, very few characters will end up not contributing at all, and most who will probably were made thay way on purpose. The decking shit should be NPC work tho. Plus the lore is pretty good.

>> Player Options

Varied. Significant. Often, even without perusing the very complex rule set, you end up with a viable character. Exception duly noted of Aspected Mages. Also, reagents, foci and programs are a bit too obscure.

Huh. Seems to me that there's a degree aspect that's important to denote with your theory.

> A game designer might wish to be okay in all 3 aspects rather than awesome in two and terrible in one.

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1. Tracking Fatigue per round is going to be tedious and will be forgotten if not at every round.

2. I expect a character at 0 hp becomes unconscious / dying. If he is, what is the point of adding a single point? Might as well max him out.

3. Even with DR, seasoned heroes with a single hit die fighting in a system that uses no bell curve and thus extremely fickle seems like prone to frequent, unwanted and inevitable character deaths.

May I suggest you take a look at the Epic 6 rule set for D&D 3.5? I made a variation for Star Wars saga, otherwise another horrible d20 game, and it worked excellently, avoiding HP bloats while still giving the feeling of progress.

4. Why use d6 for initiative? As much as I hate d20, unless you want modifiers to matter a lot, granularity and the lack of a bell curve seems desirable in that instance, the thing d20 is actually suited best to do.


Working on a homebrew D&D system that is a mashup of 3.5e, 5e, and a bit of Pathfinder. All set in a homebrew setting called "Red Tide". It utilizes the simplicity of advantage from 5e, while keeping the3.5e multi-classing options. Characters get stat boosts based on the races and classes they choose. I have created a spell resistance system, created 2 new classes, the Shaman and the Dread Knight. I am hoping to start playing here in the next month. Maybe after it is all done ill make a link available to those that are interested.

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>want to run a game

Okay, world building seems cool. I'll do that.

>what about theology

>what about politics

>what about economy

>what about guilds

Holy fuck this is overwhelming! I'll just run a campaign setting instead.

Forgotten Realms seems cool.

>holy fuck this is a lot to remember

>where is Waterdeep again

>ummm was it mystra or midnight

>is it Zhentil or Zhentarim

How the fuck do people run games successfully without constantly fucking things up? Maybe I am just too retarded. It seems like you need to be an epic level wizard to even approach it, yet I know literal autistic spergs who can do it like it's the easiest thing in the world. They're not good at it by any means, but they can make it happen without getting impossibly trapped in the minutiae.

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I don't think you understand what "improv" means in this context. Responding to player actions is standard GMing. The "yes and" game is something you do where anything established is accepted and proceeded without contradiction or questioning. This requires the players to be narrating in tandem with the GM, and also for the GM to run with anything the players throw out.



>what about theology

>what about politics

>what about economy

>what about guilds

<Forgotten Realms instead

You know if you go with Forgotten Realms then you're using a setting that's basically passed up on worldbuilding to begin with and is a hodgepodge of shit with no coherence or thought put into it, so you're just as well off making your own setting and not worrying too much about the details. You're just as well off as if you'd used Forgotten Realms. Probably better off because your shit will start off less bloated.



Anon I can tell you how to be a good GM.

Don't tell a player they can't do something unless its literally impossible.

Learn to think on your feet.

Don't be afraid to tell a player to go fuck themselves if they try to cheat or pull a fast one on you.

Heres a big one: Don't try to come up with some grand story bullshit. Remember, you're a referee not a storyteller. You should be thinking about how the game should appropriately respond to the players actions rather than what the players should do next, that's for the players to decide.

Don't worry about making some huge world. You're players shouldn't be going to the other side of the planet very quickly anyway. Just start out with a town and a few guilds, a few npcs, and enough gods to cover the alignments if any and expand from there as the game progresses.

Also if you're playing a good edition of D&D ie 2nd and earlier then make sure you use the gold = xp rule. Its extremely important. If you're playing any other edition then just do whatever.



>Also if you're playing a good edition of D&D ie 2nd and earlier

Man, why do you have to go and try and start edition wars in some completely unrelated thread?



>Man, why do you have to go and try and start edition wars in some completely unrelated thread?

NAYRT but he does bring up a good point - the system you're running plays a big part in encouraging or discouraging good behaviors while running the game. Running post-TSR games (though 2E is where a lot of these things started) encourages a lot of terrible behaviors, like rolling to bypass social interactions instead of role-playing, thinking of the game in terms of combat encounters instead of favoring negotiation and avoidance, and encouraging railroading.

These are all things hard-baked into the core assumptions. Game systems aren't create equally. FATAL might be a hyperbole to use, but it serves well enough to defeat the straw-man "all games can be good, the only thing that matters is the players".

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